^ PP7: Magazine: 7 Max: 800 With its
silencer capabilities and the highest rate of
fire among the handguns, it's no wonder that the
low-recoil PP7 is Bond's weapon of choice. ~KF7
Soviet: Magazine: 30 Max 400 It may have more
recoil that the US AR33 Assault Rifle, but the
KF7 rifle is considerably easier to come across
since most enemies use one.
^~ Snipe Rifle: Magazine: 8 Max: 400
The Snipe Rifle is the most accurate of the
zoom-capable guns, and its recoil will affect aim
only when you fire repeatedly at a faraway
target.
DD44 Dostovei: Magazine: 8 Max: 800 The
DD44 Dostovei has a low recoil, but its also very
loud. If you find two, you can fire both at once
for two fistfuls of gunslinging.
Remote Mine: Magazine: 1 Max: 11 Once
you have planted a remote mine, you can activate
it a safe distance by engaging the detonator on
your handy Q watch. Also if you want to blow it
up as soon as you throw it press A and B at the
same time.
Grenade: Magazine: 1 Max: 12 Toss a
grenade to take out clusters of foes, but be
careful that it doesn't bounce back your way,
because it will detonate in about three seconds.
Timed Mine: Magazine: 1 Max: 11 Timed
mines are set to explode several seconds after
you plant them, so be sure that you have planned
out an escape route before placing them.
Tank: Magazine: 1 Max: 50 Scour the
runway in the Runway and Streets to find the
tank. You can fire missiles or plow over enemies.
Klobb: Magazine: 20 Max: 800 Of all the
automatic weapons, the Klobb has the worst
recoil. You can use two at once though, however,
to make up for its sluggish firepower.
Grenade Launcher: Magazine: 6 Max: 12
Use the grenade launcher to jettison grenades at
long range targets only; otherwise, the explosion
from its unique ammunition may harm you.
Throwing Knife: Magazine: 1 Max: 10
Take a stab at hurling knives at enemies. You can
retrieve and reuse a knife after you've thrown
it, but you can carry up to 10 of them.
Plastic: Magazine: 1 Max: 10 You'll
have the plastic explosives when you set to blow
up the silo. The charges have a six-minute
detonation time.
^ D5K Deutsche: Magazine: 30 Max: 800
The stealthiest of the automatic weapons is the
D5K Deutsche. By adding a silencer, you can
muffle the D5K's low-recoil rapid firing blasts.
Phantom: Magazine: 50 Max: 800 With the
phantom, a minimal recoil automatic weapon, you
can double your firepower to 100 loaded rounds by
shooting two of the guns at once.
Shotgun: This gun is only accessible
with the all guns cheat. In my opinion I
think it is better than the Auto Shotgun.
Auto Shotgun: Magazine: 5 Max: 100 To
get the auto shotgun, attack one of Janus's men
in Statue Park and you can also get it at the end
of the Caverns. Only shotgun cartridges,
which carry up to five shells, will work as ammo.
Rocket Launcher: Magazine 1 Max: 3
Rockets will load only into the rocket launcher.
Its blast are devastating, so use it for
long-distance fighting to avoid getting burned.
Proximity Mine: Magazine: 1 Max: 11
Place a proximity mine in an area where you're
expecting enemies to arrive. When the mine
detects nearby movement, it will detonate.
Watch Laser: Magazine: 1 Max: 300
Aboard the Train, you can fire your watch laser
as a weapon, but you should save its charges to
sear open the escape hatch at the end of the
level.
ZMG(9MM): Magazine: 32 Max: 800 For a
rapid-fire, low-recoil blast, try firing the ZMG,
or put your enemies in double jeopardy by arming
yourself with two of these babies.
***~"US AR33 ASSAULT: Magazine: 30
Max: 400 The Assault Rifle has less recoil than
the K57 and features the zoom aim so you can
easily set your sights on a target in the
distance.
"**RC-P90: Magazine: 80 Max: 800
To keep foes at bay, riddle them with the RC-P90.
The quick-firing spitfire will spew out more
bullets per second than any other gun.
"Laser: Introduced in the film
Moonraker, the space weapon has unlimited ammo
and zero recoil. Search for it in the Aztec stage
and on the cheat menu.
*Golden Gun: Magazine 1 Max: 100 In the
Egyptian stage, you can be the man with the
golden gun. One hit will take out a foe, but you
can't use its special ammo in other guns.
"Magnum: Magazine 6 Max: 100
Yeehaw cowboy, I gots me a gun. This gun is
a Cougar Magnum and it is the only gun that can
go through glass.
Hand: When all else fails, try
bare-knuckle fighting. Your silent karate chops
are particularly handy when you're trying to
escape the bunker cell, hint, hint, hint...
Hunting Knives: James carries two of
these, one in each hand, and slices and dices his
foes.
Taser: This gun is not accessible in
the regular game. You can only get the
Taser with the all guns cheat. The taser is
a weapon the shocks your enemy with 10,000 volts
of electricity.
"Silver PP7: In order to get this
gun you must either have all guns or you must
beat the game in Train in 5:25. This gun is not
as quite powerful as the Gold PP7, but still
effective.
"Gold PP7: To get this gun you
must either have all guns or beat the Cradle in
2:15. The Gold PP7 is very powerful, in fact the
second most powerful gun in the game. Golden Gun
is the most powerful.